Remove incorrect mouseX/mouseY docs regarding WEBGL mode - #8004
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perminder-17
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Jul 29, 2025
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Looks great to me! Thanks for your work.
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@all-contributors please add @ericrav for doc |
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I've put up a pull request to add @ericrav! 🎉 |
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resolves #8002
Changes:
The docs for
mouseX,mouseY,pmouseX,pmouseYincorrectly state that in WEBGL mode the number is relative to the center of the screen. In fact, is relative to the top-left corner. Removes the distinction between 2d and webgl.PR Checklist
npm run lintpasses