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Add support for Texture Buffer Objects (TBOs) #7344

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@RandomGamingDev

Description

@RandomGamingDev

Increasing access

This would allow for more complex shaders which require more data while still making it possible to run them in realistic amounts of time. It would also help to introduce p5.js users to GPU based computing, which would be a great step forward for helping to develop the WebGL knowledge of beginners. For instance, high resolution voxel terrain which could use the increased amount of data transferring that TBOs allow for.

Most appropriate sub-area of p5.js?

  • Accessibility
  • Color
  • Core/Environment/Rendering
  • Data
  • DOM
  • Events
  • Image
  • IO
  • Math
  • Typography
  • Utilities
  • WebGL
  • Build process
  • Unit testing
  • Internationalization
  • Friendly errors
  • Other (specify if possible)

Feature request details

Create an official function that acts similarly to setUniform(), but offers more control over TBO specifics (e.g. texture type).

Similar to #7309

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