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Add UBO support to WebGL mode #7309

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@RandomGamingDev

Description

@RandomGamingDev

Increasing access

This would allow p5.js to move further in terms of graphical capabilities by allowing for the usage of higher capacity UBOs, which also by design provide better performance,

Most appropriate sub-area of p5.js?

  • Accessibility
  • Color
  • Core/Environment/Rendering
  • Data
  • DOM
  • Events
  • Image
  • IO
  • Math
  • Typography
  • Utilities
  • WebGL
  • Build process
  • Unit testing
  • Internationalization
  • Friendly errors
  • Other (specify if possible)

Feature request details

Add support within .setUniform() or a new function for UBOs, and preferrably, if possible, for sub buffer updating.

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