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* Labelling Bank 0D, part 1 * Untangled math HRAM variables * Bank 10's out of the bag, I guess * Label Bank 0D, part 2, decompiled related Bank 0E functions * Fix data outside section * Finished labeling Bank 0D and connected variables and functions --------- Co-authored-by: vulcandth <vulcandth@gmail.com>
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# build artifacts | ||
/build | ||
rgbdscheck.o | ||
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# build tools | ||
tools/scan_includes | ||
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ConsumableEffects: | ||
db HELD_BERRY | ||
db HELD_FULL_RESTORE | ||
db HELD_REVIVE | ||
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db HELD_HEAL_POISON | ||
db HELD_HEAL_BURN | ||
db HELD_HEAL_FREEZE | ||
db HELD_HEAL_SLEEP | ||
db HELD_HEAL_PARALYZE | ||
db HELD_HEAL_STATUS | ||
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db HELD_30 | ||
db HELD_ATTACK_UP | ||
db HELD_DEFENSE_UP | ||
db HELD_SPEED_UP | ||
db HELD_SP_ATTACK_UP | ||
db HELD_SP_DEFENSE_UP | ||
db HELD_ACCURACY_UP | ||
db HELD_EVASION_UP | ||
db HELD_38 | ||
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db HELD_71 | ||
db HELD_ESCAPE | ||
db HELD_CRITICAL_UP | ||
db -1 |
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; Multiplier ratios for all stats from modifier -6 to +6 | ||
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; This table is INCLUDEd thrice in different ROM banks. | ||
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db 25, 100 ; -6 = 25% | ||
db 28, 100 ; -5 = 28% | ||
db 33, 100 ; -4 = 33% | ||
db 40, 100 ; -3 = 40% | ||
db 50, 100 ; -2 = 50% | ||
db 66, 100 ; -1 = 66% | ||
db 1, 1 ; 0 = 100% | ||
db 15, 10 ; +1 = 150% | ||
db 2, 1 ; +2 = 200% | ||
db 25, 10 ; +3 = 250% | ||
db 3, 1 ; +4 = 300% | ||
db 35, 10 ; +5 = 350% | ||
db 4, 1 ; +6 = 400% | ||
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StatNames: | ||
; entries correspond to stat ids | ||
db "こうげきりょく@" ; ATTACK | ||
db "ぼうぎょりょく@" ; DEFENSE | ||
db "すばやさ@" ; SPEED | ||
db "とくしゅこうげき@" ; SP.ATK | ||
db "とくしゅぼうぎょ@" ; SP.DEF | ||
db "めいちゅうりつ@" ; ACCURACY | ||
db "かいひりつ@" ; EVASION |
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