Conversation
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interesting concept. sliders need to lose their fill or be much more transparent to fit in, though. |
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I'm fine with this being merged if sliders are fixed to look more suiting. @MaxOhn did you need help making this happen? |
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Just made the sliderbody color transparent, how is this https://streamable.com/uqddn |
osu.Game.Rulesets.Osu/OsuRuleset.cs
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| new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()), | ||
| new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()), | ||
| new OsuModHidden(), | ||
| new MultiMod(new OsuModHidden(), new OsuModTraceable()), |
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I don't believe this should be a MultiMod with Hidden but rather in the fun section and incompatible to Hidden.
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Yeah I tried doing that first but since it also inherits from OsuModHidden, I can't just put it as incompatible mod or it wouldn't be selectable in game. I couldn't quite figure out how to solve this in ModSection.cs so instead I've put it in a multi mod and tweaked the mod tests a tiny bit
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I'll look into it more tomorrow to make sure I'm not mistaking this mod for something else, but it feels weird that it inherits from Hidden.
TC is a mod that always increases difficulty and is quite similar to HD. Given we even have diffcalc/pp considerations for it it's time to move it to the category it belongs. This doesn't cover any other mods that might need reshuffling too because TC is the only one that has actual impact on difficulty-based leaderboards (as in pp) and some people are actively playing it for the difficulty increase and not just as a fun gimmick. After a quick search turns out it was difficulty increasing from the start but was moved to fun in review #3569 (comment) but I don't really agree with that. Also as far as I know multimods don't do anything anymore?.. I've put it into HD multimod for consistency, but can move it to be separate if you want Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
A recent reddit thread inspired me for this mod.
All Hitcircles are invisible and only traceable by their approach circles.
Again a very easy implementation but a nice gameplay effect.
Doubting my own naming-skills, the "traceable" name sure is a potential subject to change (as in everything else I do 😄)
[Preview: https://streamable.com/bfowg (everything but DrawableHitCircles stays the same)]
Preview: https://streamable.com/ccynt (everything but DrawableHitCircles is treated similar to hidden)
I'm not sure which version I like better, the second one's implementation is uglier though 😃