Skip to content

Traceable mod#3569

Merged
peppy merged 16 commits intoppy:masterfrom
MaxOhn:traceable-mod
Sep 19, 2019
Merged

Traceable mod#3569
peppy merged 16 commits intoppy:masterfrom
MaxOhn:traceable-mod

Conversation

@MaxOhn
Copy link
Copy Markdown
Contributor

@MaxOhn MaxOhn commented Oct 9, 2018

A recent reddit thread inspired me for this mod.
All Hitcircles are invisible and only traceable by their approach circles.
Again a very easy implementation but a nice gameplay effect.
Doubting my own naming-skills, the "traceable" name sure is a potential subject to change (as in everything else I do 😄)
[Preview: https://streamable.com/bfowg (everything but DrawableHitCircles stays the same)]
Preview: https://streamable.com/ccynt (everything but DrawableHitCircles is treated similar to hidden)
I'm not sure which version I like better, the second one's implementation is uglier though 😃

@peppy
Copy link
Copy Markdown
Member

peppy commented Oct 9, 2018

interesting concept. sliders need to lose their fill or be much more transparent to fit in, though.

@peppy
Copy link
Copy Markdown
Member

peppy commented Jul 3, 2019

I'm fine with this being merged if sliders are fixed to look more suiting. @MaxOhn did you need help making this happen?

@MaxOhn
Copy link
Copy Markdown
Contributor Author

MaxOhn commented Jul 3, 2019

Just made the sliderbody color transparent, how is this https://streamable.com/uqddn

new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()),
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
new OsuModHidden(),
new MultiMod(new OsuModHidden(), new OsuModTraceable()),
Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I don't believe this should be a MultiMod with Hidden but rather in the fun section and incompatible to Hidden.

Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Yeah I tried doing that first but since it also inherits from OsuModHidden, I can't just put it as incompatible mod or it wouldn't be selectable in game. I couldn't quite figure out how to solve this in ModSection.cs so instead I've put it in a multi mod and tweaked the mod tests a tiny bit

Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I'll look into it more tomorrow to make sure I'm not mistaking this mod for something else, but it feels weird that it inherits from Hidden.

@peppy peppy merged commit 558068a into ppy:master Sep 19, 2019
peppy pushed a commit that referenced this pull request Jan 25, 2026
TC is a mod that always increases difficulty and is quite similar to HD.
Given we even have diffcalc/pp considerations for it it's time to move
it to the category it belongs.

This doesn't cover any other mods that might need reshuffling too
because TC is the only one that has actual impact on difficulty-based
leaderboards (as in pp) and some people are actively playing it for the
difficulty increase and not just as a fun gimmick.

After a quick search turns out it was difficulty increasing from the
start but was moved to fun in review
#3569 (comment) but I don't
really agree with that.

Also as far as I know multimods don't do anything anymore?.. I've put it
into HD multimod for consistency, but can move it to be separate if you
want

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants