Use input blocking container for mod display bar#34090
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GSculerlor wants to merge 5 commits intoppy:masterfrom
Closed
Use input blocking container for mod display bar#34090GSculerlor wants to merge 5 commits intoppy:masterfrom
GSculerlor wants to merge 5 commits intoppy:masterfrom
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bdach
reviewed
Jul 10, 2025
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split into its own composite in ca0f4b0. there should be no visual changes, hopefully. comparing visuals in tests: (master) Screen.Recording.2025-07-11.at.20.05.07.mov(this MR) Screen.Recording.2025-07-11.at.20.04.18.mov |
Joehuu
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Jul 15, 2025
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Joehuu
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ModCountText still needs protected override bool OnHover(HoverEvent e) => true (leaderboard panel still gets hover highlight).
Screen.Recording.2025-07-14.at.10.48.44.PM.mov
Joehuu
requested changes
Jul 16, 2025
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Unfortunate that there are no previous tests for the regressions seen in the last commit and this...
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| base.LoadComplete(); | ||
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| Mods.BindValueChanged(_ => updateDisplay(), true); |
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This needs the ModSettingChangeTracker, else the multiplier won't update:
Screen.Recording.2025-07-16.at.10.20.16.AM.mov
Hopefully you can just move the one from the parent to this component class and not duplicating or passing, haven't tried. The unranked badge will probably not update.
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see #34079
Screen.Recording.2025-07-10.at.01.02.56.mov
309c46f is for consistency since the mod bar display now also consumes event on mouse down (probably need to add a comment there)