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    • Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.
      C#
      MIT License
      6927500Updated Feb 19, 2025Feb 19, 2025
    • The developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best way to engage Quest users. MR Motifs is our format to broadcast them to other developers. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      Other
      1210100Updated Feb 19, 2025Feb 19, 2025
    • Oculus Voice SDK showcase demonstrating the use of Voice SDK in Unity. This project contains the source code for the "Whisperer" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      MIT License
      216700Updated Feb 13, 2025Feb 13, 2025
    • Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the transport layer and UE replication. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      6814840Updated Feb 11, 2025Feb 11, 2025
    • Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graphics and simulations in their application.
      ShaderLab
      MIT License
      186300Updated Feb 10, 2025Feb 10, 2025
    • Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and vignette effects.
      C#
      Other
      172800Updated Feb 5, 2025Feb 5, 2025
    • Unreal Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.
      C++
      Other
      2510Updated Feb 1, 2025Feb 1, 2025
    • A comprehensive Unity sample project for the Tracked Keyboard feature, designed to demonstrate best practice UX for text input implementation across MR and VR.
      ShaderLab
      MIT License
      1200Updated Jan 30, 2025Jan 30, 2025
    • This repository brings multiple samples that can help you explore features and bring them into your project.
      C#
      Other
      4716400Updated Jan 30, 2025Jan 30, 2025
    • Body, Eye and Face Tracking code sample.
      C#
      Other
      5531070Updated Jan 28, 2025Jan 28, 2025
    • Examples of using Depth API for real-time, dynamic occlusions
      ShaderLab
      Other
      2921620Updated Jan 27, 2025Jan 27, 2025
    • Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
      C#
      MIT License
      5213570Updated Jan 25, 2025Jan 25, 2025
    • Oculus showcase of hand tracking based interactions in Unreal.
      C++
      MIT License
      6919300Updated Jan 25, 2025Jan 25, 2025
    • This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      82020Updated Jan 24, 2025Jan 24, 2025
    • This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      51200Updated Jan 24, 2025Jan 24, 2025
    • MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      61500Updated Jan 24, 2025Jan 24, 2025
    • Body, Eye and Face Tracking code sample.
      C++
      Other
      163241Updated Jan 24, 2025Jan 24, 2025
    • Sample projects to showcase the Meta XR Interaction SDK plugin.
      C++
      Other
      4730Updated Jan 24, 2025Jan 24, 2025
    • This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      4300Updated Jan 24, 2025Jan 24, 2025
    • This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      143320Updated Jan 24, 2025Jan 24, 2025
    • This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      2920Updated Jan 24, 2025Jan 24, 2025
    • The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      21900Updated Jan 24, 2025Jan 24, 2025
    • This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      41060Updated Jan 24, 2025Jan 24, 2025
    • Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      61910Updated Jan 24, 2025Jan 24, 2025
    • This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      61900Updated Jan 24, 2025Jan 24, 2025
    • This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      81200Updated Jan 24, 2025Jan 24, 2025
    • This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      7820Updated Jan 24, 2025Jan 24, 2025
    • This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions that affect the scene. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      51800Updated Jan 24, 2025Jan 24, 2025
    • This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      103040Updated Jan 24, 2025Jan 24, 2025
    • This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      51010Updated Jan 24, 2025Jan 24, 2025