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oculus-samples

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  1. Unity-TheWorldBeyond Unity-TheWorldBeyond Public

    Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.…

    C# 353 101

  2. Unity-Movement Unity-Movement Public

    Body, Eye and Face Tracking code sample.

    C# 346 63

  3. Unity-NorthStar Unity-NorthStar Public

    North Star is a VR showcase for Unity, demonstrating cutting-edge graphics and immersive gameplay on Meta Quest devices. Join a crew of pirates on a quest for mythic treasure, and uncover the secre…

    C# 337 70

  4. Unity-FirstHand Unity-FirstHand Public

    Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The …

    C# 302 85

  5. Unity-PassthroughCameraApiSamples Unity-PassthroughCameraApiSamples Public

    A Sample Project for Passthrough Camera API in Unity.

    C# 301 72

  6. Unity-Discover Unity-Discover Public

    Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.

    C# 293 78

Repositories

Showing 10 of 58 repositories
  • Unity-SharedSpatialAnchors Public

    Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.

    oculus-samples/Unity-SharedSpatialAnchors’s past year of commit activity
    C# 147 MIT 56 6 0 Updated Jun 23, 2025
  • Unity-SpaceSharing Public

    Unity-SpaceSharing was built to demonstrate how to use the Space Sharing API, available in the Meta XR Core SDK for the Unity game engine.

    oculus-samples/Unity-SpaceSharing’s past year of commit activity
    C# 3 MIT 3 0 0 Updated Jun 23, 2025
  • Unity-AppSpaceWarp Public

    Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graphics and simulations in their application.

    oculus-samples/Unity-AppSpaceWarp’s past year of commit activity
    ShaderLab 70 MIT 21 1 0 Updated Jun 19, 2025
  • Unity-DepthAPI Public

    Examples of using Depth API for real-time, dynamic occlusions

    oculus-samples/Unity-DepthAPI’s past year of commit activity
    ShaderLab 240 34 1 0 Updated Jun 18, 2025
  • Unity-Movement Public

    Body, Eye and Face Tracking code sample.

    oculus-samples/Unity-Movement’s past year of commit activity
    C# 346 63 8 0 Updated Jun 13, 2025
  • Unity-Phanto Public

    Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes.

    oculus-samples/Unity-Phanto’s past year of commit activity
    C# 258 MIT 65 2 0 Updated Jun 12, 2025
  • Unity-StarterSamples Public

    This repository brings multiple samples that can help you explore features and bring them into your project.

    oculus-samples/Unity-StarterSamples’s past year of commit activity
    C# 194 58 2 0 Updated Jun 10, 2025
  • Unreal-SharedSceneSample Public

    This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-SharedSceneSample’s past year of commit activity
    C++ 10 6 6 0 Updated Jun 9, 2025
  • Unreal-RenderingTechniques Public

    This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-RenderingTechniques’s past year of commit activity
    C++ 13 5 0 0 Updated Jun 9, 2025
  • Unreal-SharedAnchorsSample Public

    The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-SharedAnchorsSample’s past year of commit activity
    C++ 20 2 0 0 Updated Jun 9, 2025

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