This is a ray tracer written in C++ accelerated with the CUDA parallel computing platform. When I started working on this project, I was following the guide of the Ray Tracing in One Weekend textbook by Peter Shirley, Trever D. Black, and Steve Hollasch. You can find the older serial version of this codebase at this repository.
To build this project, your system must have the CUDA Toolkit installed. To run this project, your system must have a CUDA capable NVIDIA device.
This project's soure code includes the doctest C++ unit testing framework, which is released under the MIT License.
