You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Prevent reignition on non-burning weapons (#26)
Previous logic caused the burn inflictor on currently burning targets to change
even if they did not have a burn time.
Ensure set_turn_to_ice only checks weapons/wearables (#25)
The `weapon` parameter in OnTakeDamage is a `CBaseEntity*`, so attempting to
use attribute hooks on it may fail.
set_dmgtype_ignite: Use IgnitePlayer
The previous behavior of setting the timer bypasses Pyro
resistances. There is no standalone ignition check that we can
call into, so we'll just use ignition and simulate the additive
process by deducting the remaining burn time.
Fixes#22.