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name: Deploy | ||
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on: | ||
push: | ||
branches: | ||
- main | ||
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jobs: | ||
build: | ||
name: Build | ||
runs-on: ubuntu-latest | ||
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steps: | ||
- name: Checkout repo | ||
uses: actions/checkout@v3 | ||
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- name: Setup Node | ||
uses: actions/setup-node@v3 | ||
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- name: Install dependencies | ||
run: npm ci | ||
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- name: Build project | ||
run: npm run build | ||
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- name: Upload production-ready build files | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: production-files | ||
path: ./dist | ||
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deploy: | ||
name: Deploy | ||
needs: build | ||
runs-on: ubuntu-latest | ||
if: github.ref == 'refs/heads/main' | ||
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steps: | ||
- name: Download artifact | ||
uses: actions/download-artifact@v3 | ||
with: | ||
name: production-files | ||
path: ./dist | ||
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- name: Deploy to GitHub Pages | ||
uses: peaceiris/actions-gh-pages@v3 | ||
with: | ||
github_token: ${{ secrets.GITHUB_TOKEN }} | ||
publish_dir: ./dist |
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/node_modules/ | ||
dist | ||
.idea |
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# Rapier Three Trimesh Bug Example | ||
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When experimenting with three.js and rapier3d, I noticed this problem. | ||
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When two objects are both using a "trimesh" collider, they sometimes get stuck, even though the friction set to a low value. | ||
This does not happen with "convexhull colliders" | ||
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# The example | ||
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```js | ||
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``` |
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<head> | ||
<script src="src/index.ts" type="module"></script> | ||
<style> | ||
html, body, canvas { | ||
padding: 0; | ||
margin: 0; | ||
width: 100%; | ||
height: 100% | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
</body> |
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