ColorManagement: Add Display P3 transforms #25520
Merged
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Related issue:
Description
Adds
THREE.DisplayP3ColorSpaceconstant, and related CPU-side transforms in THREE.ColorManagement. No rendering code is affected — the only direct effect is thatcolor.getStyle( 'display-p3' )will now apply a conversion.No gamut mapping is applied. Given a Display P3 input that is out-of-gamut for sRGB, conversion to sRGB will yield RGB values outside the range [0, 1]. That is the only lossless choice, which I think is important here, and users can use Color.js or other libraries to select an appropriate gamut mapping method if necessary.
/cc @WestLangley