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[0027] Remove HitObject_ObjectToWorld4x3 and HitObject_WorldToObject4x3 #475

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merged 1 commit into from
Apr 11, 2025

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@rasmusnv rasmusnv commented Apr 3, 2025

Remove HitObject_ObjectToWorld4x3 and HitObject_WorldToObject4x3 for consistency with existing intrinsics. DXIL only specifies opcodes for 3x4 and the result is transposed where required by HLSL.

Fixes #477

@damyanp damyanp merged commit 552cff2 into microsoft:main Apr 11, 2025
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@github-project-automation github-project-automation bot moved this to Triaged in HLSL Triage Apr 11, 2025
@damyanp damyanp moved this to Closed in HLSL Support Apr 25, 2025
@damyanp damyanp removed this from HLSL Support Jun 25, 2025
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[0027] DXIL opcodes shouldn't include both 3x4 and 4x3 variants
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