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* non-breaking change * non-breaking change * non-breaking changes: Introduce PedestrianBoundingBox * non-breaking changes * non-breaking changes * Fix a bug in cyclist: The object shape is wrong. * non-breaking changes: Introduce CyclistBoundingBox * non-breaking changes: Introduce VaryingDynamicsBoundingBoxVehicle (TODO: Semantics.BUS.label is not used) * non-breaking changes: Introduce drive_in_real_env_with_bounding_box.py (example file) * Fix a bug in ReplayPolicy: The object is now set_static(True) so it won't be affected by gravity or collision. * non-breaking change * non-breaking changes: implement generate_distinct_rgb_values (for instance level colors?) * Introduce config "use_bounding_box" in ScenarioEnv, impl the proper config postprocessing * non-breaking changes: Introduce ScenarioAgentManager * non-breaking changes: Update Instance Camera * non-breaking changes: fix a bug * Update scenario_traffic_manager.py: Use Cyc/PedBoundingBox, deal with use_bounding_box * Update scenario_traffic_manager.py: add w/l/h info into vehicle_config before spawning it. * non-breaking changes: Update scenario_map_manager.py, add w/l/h to vehicle config (traffic agent) * Update get_vehicle_type, remove randomization of vehicle type in ScenarioEnv * Default even_sample_vehicle_class=False. (remove randomization of veh type in ScenarioEnv) * non-breaking change * Create new car model with different scale and shape, if self.config['scale'] is set. * Deprecate even_sample_vehicle_class in ScenarioEnv * Allow to update the tire_scale if config['scale'] is set in ScenarioEnv * Fix a bug in ScenarioMapManager: for Nuscene's data, the width / length is wrong (error from source data, not our problem). * format * Minor update: change API for camera.get_image
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