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SALD

OpenGL wrapper / engine. Created mostly for learning and prototyping purposes.

Examples

Usage

Build from source

Ensure you have CMake and a C++ compiler installed.

1. Clone the repository

git clone https://github.com/mayuso/SALD.git
cd SALD

2. Update submodules

This project relies on external dependencies included as submodules.

git submodule update --init --recursive

3. Build and Run (Debug)

For quick testing or development:

mkdir build
cd build
cmake ..
cmake --build . --parallel

Release Build

To create an optimized build:

mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --config Release --parallel

FAQ

Can you use SALD for your own projects? Sure.

Should you use it? Probably not. This is a tiny project and other engines do everything SALD does, but better, and even more. I'd personally recommend Godot: Website, Repository.

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OpenGL wrapper / engine. Created mostly for learning and prototyping purposes.

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