Known issues in the beta:
- Some options are missing
- Week 5 has no monster animation
- Week 6 still have no dialogue
- Week 7 have no running tankman
Build instructions are below. Press TAB on the main menu to switch mods.
Also, lime test windows
uses the source assets folder instead of the export one for easier development.
Codename Engine is a new Friday Night Funkin' Engine aimed for easier modding, along with extensiblity and ease of use.
It includes many new features, as seen here
Latest builds for the engine can be found in the Actions tab.
- Credits to Ne_Eo and the 3D-HaxeFlixel repository for Away3D Flixel support
- Credits to the FlxAnimate team for the Animate Atlas support.
- Credits to Smokey555 for the backup Animate Atlas to spritesheet code.
- Install the following components.
- Java Developer Kit 11.0.18 you gotta make an oracle account.
- NDK r21e
- Extract the zip somewhere (keep in mind the path).
- Android Studio
- After installing Android Studio, Go to Settings => Appearance & Behavior => System Settings => Android SDK and install the following:
- SDK Platform - Android 4.4 (KitKat).
- SDK Tools - Android SDK Build-Tools, Android SDK Platform-Tools.
- After installing Android Studio, Go to Settings => Appearance & Behavior => System Settings => Android SDK and install the following:
-
Setup Lime for Android. - run
haxelib run lime setup android
- Path to Android SDK = C:\Users\user\AppData\Local\Android\Sdk (default path).
- Path to Android NDK = Path of the zip you just extracted.
- Path to Java JDK = C:\Program Files\Java\jdk-11 (default path).
-
Build to Android - make sure you have a phone with USB debugging enable plugged in to your computer.
- Run
haxelib run lime test android
to test the game
- Run