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Friday Night Funkin' - Codename Engine (WIP)

PLEASE NOTE - THIS IS STILL IN A BETA STATE

Mods created with beta versions of Codename may not be compatible with the release version

Known issues in the beta:

  • Some options are missing
  • Week 5 has no monster animation
  • Week 6 still have no dialogue
  • Week 7 have no running tankman

Build instructions are below. Press TAB on the main menu to switch mods.

Also, lime test windows uses the source assets folder instead of the export one for easier development.

Codename Engine

Codename Engine is a new Friday Night Funkin' Engine aimed for easier modding, along with extensiblity and ease of use.

It includes many new features, as seen here

How to download

Latest builds for the engine can be found in the Actions tab.

Credits

  • Credits to Ne_Eo and the 3D-HaxeFlixel repository for Away3D Flixel support
  • Credits to the FlxAnimate team for the Animate Atlas support.
  • Credits to Smokey555 for the backup Animate Atlas to spritesheet code.

How to build

  1. Install the following components.
  • Java Developer Kit 11.0.18 you gotta make an oracle account.
  • NDK r21e
    • Extract the zip somewhere (keep in mind the path).
  • Android Studio
    • After installing Android Studio, Go to Settings => Appearance & Behavior => System Settings => Android SDK and install the following:
      • SDK Platform - Android 4.4 (KitKat).
      • SDK Tools - Android SDK Build-Tools, Android SDK Platform-Tools.
  1. Setup Lime for Android. - run haxelib run lime setup android

    • Path to Android SDK = C:\Users\user\AppData\Local\Android\Sdk (default path).
    • Path to Android NDK = Path of the zip you just extracted.
    • Path to Java JDK = C:\Program Files\Java\jdk-11 (default path).
  2. Build to Android - make sure you have a phone with USB debugging enable plugged in to your computer.

    • Run haxelib run lime test android to test the game