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Hello.
I've been playing with WebGPU and SDL recently and one of the problems was creating a surface you can render to with SDL.
I've found this implementation which works fine, but I feel like it would be nice to include something like this in SDL since creating OpenGL context is a lot easier than creating a WebGPU "context" (actually wgpu/Dawn manages that, but you still need to bring the code to "glue" WebGPU and SDL together).
Feel free to close the issue if it seems "out of scope" for SDL. :)
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