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I've been closely following progress on Steam Controller 2 for sometime, and i finally got the chance to try out how it's look like in a live game.
Unfortunately: it has a problem where...simply touching the touchpad without moving will cause the cursor (and/or camera) to jump all over the place, i discovered it's more evident for Steam Controller's pressure sensitive touchpad as it doesn't properly respond to a touch until you gently push the "button".
Similar case will occur with Steam Controller OG but far less due to the driver already having a jitter filter system. Even if you went ahead and build a anti-jitter code to your gamepad code: you can't fully remove the jitter, not everyone wants to go ahead and create one themselves (which in my case, i searched around the internet for Laptop touchpad jitter references but unable to do so)
to test, i have a personal WIP build of Red Faction 1's community patch as my testbed to try out Steam Controller 2 feature to demostrate the issue, this was recorded on 5/16/2026, using existing functions before replacing/changing it.
I've been closely following progress on Steam Controller 2 for sometime, and i finally got the chance to try out how it's look like in a live game.
Unfortunately: it has a problem where...simply touching the touchpad without moving will cause the cursor (and/or camera) to jump all over the place, i discovered it's more evident for Steam Controller's pressure sensitive touchpad as it doesn't properly respond to a touch until you gently push the "button".
Similar case will occur with Steam Controller OG but far less due to the driver already having a jitter filter system. Even if you went ahead and build a anti-jitter code to your gamepad code: you can't fully remove the jitter, not everyone wants to go ahead and create one themselves (which in my case, i searched around the internet for Laptop touchpad jitter references but unable to do so)
to test, i have a personal WIP build of Red Faction 1's community patch as my testbed to try out Steam Controller 2 feature to demostrate the issue, this was recorded on 5/16/2026, using existing functions before replacing/changing it.
2026-05-16.16-13-55.mp4