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Game mechanics proposal. #11
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Game mechanics proposal. #11
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I guess health needs to be affected by vitality?
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Woops, forgot that one. Altho idk how much of an idea it is as a main, raisable stat.
My concern is that unlike the other stats, vitality is just good for everyone equally unlike the rest that favor certain builds. It also kinda clashes with the "strength" builds which are usually an up-front meelee attacker by splitting their focus into 2 stats.
I DO like the idea of having more than 3 to spec into.
Maybe we can round it off at 6 and give agility and intelligence their own "logic" secondary stat to raise.
Perhaps these pairs: