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Game mechanics proposal. #11
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* **Spell Power:** Influences the effectiveness of magical spells and abilities. (Intellect) | ||
* **Defense:** Reduces incoming damage from physical attacks. (Only from armor) | ||
* **Energy:** Some skills consume energy and cannot be used without the required amount, this regenerates over time. (Intellect) | ||
* **Health:** Determines a player's maximum health points. (Strength) |
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I guess health needs to be affected by vitality?
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Woops, forgot that one. Altho idk how much of an idea it is as a main, raisable stat.
My concern is that unlike the other stats, vitality is just good for everyone equally unlike the rest that favor certain builds. It also kinda clashes with the "strength" builds which are usually an up-front meelee attacker by splitting their focus into 2 stats.
I DO like the idea of having more than 3 to spec into.
Maybe we can round it off at 6 and give agility and intelligence their own "logic" secondary stat to raise.
Perhaps these pairs:
- Strength and Vitality: Raw melee DPS + the health pool to sustain it.
- Agility + Evasion: Ocassional spikes in damage + the ability to survive long enough to reach them.
- Intelligence + Resistance: The usual magic DPS that allows to keep the enemy from hitting the user + a bonus for reducing debuffs that may leave the user wide open.
My proposals for the main mechanics, open to discussion.