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fix: NetworkObject.NetworkHide destroys client-side in-scene placed N…
…etworkObjects [MTT-4211] (Unity-Technologies#2086) * fix MTT-4211 This fixes the issue where in-scene placed NetworkObjects were being destroyed when NetworkHide is invoked. * test MTT-4211 This adds an additional check for NetworkHide and NetworkShow towards the end of the in-scene placed NetworkObject synchronization test. * style whitespace fix * style Adjusting comments and adding additional API XML Documentation for readability and clarification purposes. * update MTT-4211 Updating the changelog. * update improving the logic used for readability purposes since we know IsSceneObject will be valid. * style migrating the majority of the comments into remarks. * style Adding space within all added <br/> tags so they look like this: <br /> This is to see if the version of docusaurus we are using will not crash when it runs across this markdown syntax.
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