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1.13 anvil #128
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1.13 anvil #128
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Converted biomes to use int instead of bytes
Switched IDConvert to use string as key so multiple strings can be the same block id
Converted some more blocks
made preview not render blocks with NONE occlusion rather than specifying blocks to ignore
JAR folder from builds ignored
…ties tag. Most custom block models are still broken. Logs, Furnaces, doors and liquids have been updated to the new system. For variable textures dependent on state see furnace in blocks.conf
fixed DoublePlant fixed Rail
Made OBJ models not get optimised, fixes broken obj models.
Renamed Side to Direction with cardinal directions
…n front of each other
Helpers for direction in BlockData
1.14 Blocks
Textures are exported faster now due to 1) only exporting norm or spec maps if the file is known to exist in the zip file ahead of time (a memory copy of the zip contents is checked for once inistead of multiple times, 2) by switching to directly loading the asset from the zip file instead of iterating over files in the zip until a path matches, and 3) by skipping (sooner) image sets where the default diffuse image is not present at all, whereas before if there was an error in loading the default diffuse image, it will still attempt to continue with the following operations.
1.13 anvil
Move Load button from button bar to save selection bar
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