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Textures are exported faster now due to:
getEntry(imagePath)
instead of a loop ofgetNextEntry()
)continue
line here.I did some tests on some local resource packs, ones with and without normal/spec, and compared the output (ie number of files in the texture output folder and matching names) against the most recently released code, but worth checking on some more packs or doing your own spot checks.
This is in response to the issue thread here: #122