Alt+Click+Drag duplicates entities in the editor #84
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This implements duplicating entities by holding alt and dragging an entity as described in #74.
The extra check for the
DoNotPersitsOnSaveAttribute
is necessary, because saving those components makes the entire world fail to deserialise (which is also why I had to add it toEditorTween
). Maybe this check should actually be inhook.AddEntityWithStage
, since I can't see why those components should ever be added to the asset.