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Change logic for particle system tracking disabling.
CI #1332: Commit 5a7d6f7 pushed by isadorasophia
December 25, 2024 01:38 2m 33s main
December 25, 2024 01:38 2m 33s
allow rotating sprites with the 'R' key
CI #1331: Commit 1318ca3 pushed by saint11
December 24, 2024 22:38 1m 39s main
December 24, 2024 22:38 1m 39s
Fix a problem when running all diagnostics on editor.
CI #1330: Commit 35c3a14 pushed by isadorasophia
December 23, 2024 21:34 2m 32s main
December 23, 2024 21:34 2m 32s
Even more diagnostics for dialogues.
CI #1329: Commit 425c4b2 pushed by isadorasophia
December 23, 2024 21:05 2m 48s main
December 23, 2024 21:05 2m 48s
Order all assets when scanning diagnostics.
CI #1328: Commit 06da919 pushed by isadorasophia
December 23, 2024 20:56 2m 37s main
December 23, 2024 20:56 2m 37s
Support running diagnostics on all assets of a type.
CI #1327: Commit 6e21f67 pushed by isadorasophia
December 23, 2024 20:50 2m 27s main
December 23, 2024 20:50 2m 27s
safety check on animation ID when editting SpriteFacing
CI #1326: Commit e561f6e pushed by saint11
December 23, 2024 19:07 4m 32s main
December 23, 2024 19:07 4m 32s
nit extra blank line.
CI #1325: Commit 3618179 pushed by isadorasophia
December 23, 2024 05:51 1m 42s main
December 23, 2024 05:51 1m 42s
Add target batch field in fade screen.
CI #1324: Commit a7a6e93 pushed by isadorasophia
December 23, 2024 03:24 1m 38s main
December 23, 2024 03:24 1m 38s
Persist type implementation of BlackboardTracker instances.
CI #1323: Commit 7c3cf69 pushed by isadorasophia
December 22, 2024 22:35 1m 37s main
December 22, 2024 22:35 1m 37s
Change how we persist pending blackboard variables.
CI #1322: Commit 7090f5e pushed by isadorasophia
December 21, 2024 08:18 2m 17s main
December 21, 2024 08:18 2m 17s
December 21, 2024 08:06 1m 36s
Blackboard tracker fix
CI #1320: Commit f6fbd01 pushed by saint11
December 21, 2024 07:55 1m 43s main
December 21, 2024 07:55 1m 43s
updated Quadtree to also use late update
CI #1319: Commit b118cd2 pushed by saint11
December 21, 2024 00:45 2m 3s main
December 21, 2024 00:45 2m 3s
December 20, 2024 23:56 1m 40s
Do not check for collision on deactivated entities.
CI #1317: Commit 8a9288b pushed by isadorasophia
December 20, 2024 22:27 2m 21s main
December 20, 2024 22:27 2m 21s
Implement onaftertrigger for collision trigger physics system.
CI #1316: Commit b0172d4 pushed by isadorasophia
December 20, 2024 21:45 2m 40s main
December 20, 2024 21:45 2m 40s
Try ignoring direction on animation overload
CI #1315: Commit 38c5ef1 pushed by isadorasophia
December 20, 2024 19:54 2m 43s main
December 20, 2024 19:54 2m 43s
minor perf improvement on agent cleanup
CI #1314: Commit 78c5ccc pushed by saint11
December 20, 2024 04:59 2m 31s main
December 20, 2024 04:59 2m 31s
Yet another rework on trigger physics
CI #1313: Commit a3a2c80 pushed by saint11
December 20, 2024 01:32 2m 34s main
December 20, 2024 01:32 2m 34s
safety fix on triggre physics
CI #1312: Commit 70882b3 pushed by saint11
December 19, 2024 23:53 2m 10s main
December 19, 2024 23:53 2m 10s
Another QuadTree crash fix
CI #1311: Commit a5d6671 pushed by saint11
December 19, 2024 19:10 1m 54s main
December 19, 2024 19:10 1m 54s
Yet another quad tree system on startup
CI #1310: Commit 8d87521 pushed by saint11
December 19, 2024 10:00 2m 38s main
December 19, 2024 10:00 2m 38s
added comments on onCollisionMessage
CI #1309: Commit 72d5f2b pushed by saint11
December 19, 2024 08:56 1m 38s main
December 19, 2024 08:56 1m 38s
quad tree fix
CI #1308: Commit b07e76f pushed by saint11
December 19, 2024 06:43 2m 13s main
December 19, 2024 06:43 2m 13s