Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Uses PhysX accelerations for rigid body acceleration data #760

Merged
merged 4 commits into from
Aug 2, 2024

Conversation

Mayankm96
Copy link
Contributor

@Mayankm96 Mayankm96 commented Jul 30, 2024

Description

Previously, we used finite differencing to compute rigid body accelerations. Since Isaac Sim 4.0, we can obtain the accelerations directly from PhysX. This MR removes the need for finite differencing.

Type of change

  • New feature (non-breaking change which adds functionality)
  • This change requires a documentation update

Checklist

  • I have run the pre-commit checks with ./isaaclab.sh --format
  • I have made corresponding changes to the documentation
  • My changes generate no new warnings
  • I have added tests that prove my fix is effective or that my feature works
  • I have updated the changelog and the corresponding version in the extension's config/extension.toml file
  • I have added my name to the CONTRIBUTORS.md or my name already exists there

@Mayankm96 Mayankm96 requested a review from Dhoeller19 July 30, 2024 18:30
@Mayankm96 Mayankm96 added the enhancement New feature or request label Jul 30, 2024
@Mayankm96 Mayankm96 self-assigned this Aug 2, 2024
@Mayankm96 Mayankm96 merged commit 8ed87a0 into main Aug 2, 2024
2 checks passed
@Mayankm96 Mayankm96 deleted the fix/link-acc branch August 2, 2024 10:34
Copy link

@aaron-muti-420 aaron-muti-420 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Updated version ✔️

iamdrfly pushed a commit to iamdrfly/IsaacLab that referenced this pull request Nov 21, 2024
)

# Description

Previously, we used finite differencing to compute rigid body
accelerations. Since Isaac Sim 4.0, we can obtain the accelerations
directly from PhysX. This MR removes the need for finite differencing.

## Type of change

- New feature (non-breaking change which adds functionality)
- This change requires a documentation update

## Checklist

- [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with
`./isaaclab.sh --format`
- [x] I have made corresponding changes to the documentation
- [x] My changes generate no new warnings
- [x] I have added tests that prove my fix is effective or that my
feature works
- [x] I have updated the changelog and the corresponding version in the
extension's `config/extension.toml` file
- [x] I have added my name to the `CONTRIBUTORS.md` or my name already
exists there
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants