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Adds method to set the visibility of the Asset's prims #1752
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jtigue-bdai
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Apr 2, 2025
kellyguo11
approved these changes
May 3, 2025
Signed-off-by: Kelly Guo <kellyg@nvidia.com>
Signed-off-by: Kelly Guo <kellyg@nvidia.com>
Signed-off-by: Kelly Guo <kellyg@nvidia.com>
Signed-off-by: Kelly Guo <kellyg@nvidia.com>
yrh012
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Jun 16, 2025
# Description This MR adds a function to set the visibility of prims corresponding to an Asset. This is useful for randomization of distractors for visual effects. Note: Currently, this is not implemented for RigidObjectCollection as it seems unclear how to "index" the prims in there. ## Type of change - New feature (non-breaking change which adds functionality) ## Screenshots Please attach before and after screenshots of the change if applicable. <!-- Example: | Before | After | | ------ | ----- | | _gif/png before_ | _gif/png after_ | To upload images to a PR -- simply drag and drop an image while in edit mode and it should upload the image directly. You can then paste that source into the above before/after sections. --> ## Checklist - [ ] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./isaaclab.sh --format` - [ ] I have made corresponding changes to the documentation - [ ] My changes generate no new warnings - [ ] I have added tests that prove my fix is effective or that my feature works - [ ] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [ ] I have added my name to the `CONTRIBUTORS.md` or my name already exists there --------- Signed-off-by: Kelly Guo <kellyg@nvidia.com> Co-authored-by: Kelly Guo <kellyguo123@hotmail.com> Co-authored-by: Kelly Guo <kellyg@nvidia.com>
harry-wf-cheung
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to harry-wf-cheung/IsaacLab-Harry
that referenced
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Jul 30, 2025
# Description This MR adds a function to set the visibility of prims corresponding to an Asset. This is useful for randomization of distractors for visual effects. Note: Currently, this is not implemented for RigidObjectCollection as it seems unclear how to "index" the prims in there. ## Type of change - New feature (non-breaking change which adds functionality) ## Screenshots Please attach before and after screenshots of the change if applicable. <!-- Example: | Before | After | | ------ | ----- | | _gif/png before_ | _gif/png after_ | To upload images to a PR -- simply drag and drop an image while in edit mode and it should upload the image directly. You can then paste that source into the above before/after sections. --> ## Checklist - [ ] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./isaaclab.sh --format` - [ ] I have made corresponding changes to the documentation - [ ] My changes generate no new warnings - [ ] I have added tests that prove my fix is effective or that my feature works - [ ] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [ ] I have added my name to the `CONTRIBUTORS.md` or my name already exists there --------- Signed-off-by: Kelly Guo <kellyg@nvidia.com> Co-authored-by: Kelly Guo <kellyguo123@hotmail.com> Co-authored-by: Kelly Guo <kellyg@nvidia.com>
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Description
This MR adds a function to set the visibility of prims corresponding to an Asset. This is useful for randomization of distractors for visual effects.
Note: Currently, this is not implemented for RigidObjectCollection as it seems unclear how to "index" the prims in there.
Type of change
Screenshots
Please attach before and after screenshots of the change if applicable.
Checklist
pre-commitchecks with./isaaclab.sh --formatconfig/extension.tomlfileCONTRIBUTORS.mdor my name already exists there