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Fixes outdated sensor data after reset #1276
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Original file line number | Diff line number | Diff line change |
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@@ -194,6 +194,9 @@ def step(self, action: torch.Tensor) -> VecEnvStepReturn: | |
reset_env_ids = self.reset_buf.nonzero(as_tuple=False).squeeze(-1) | ||
if len(reset_env_ids) > 0: | ||
self._reset_idx(reset_env_ids) | ||
# update articulation kinematics | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Same comment as the manager based env. |
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self.scene.write_data_to_sim() | ||
self.sim.forward() | ||
# if sensors are added to the scene, make sure we render to reflect changes in reset | ||
if self.sim.has_rtx_sensors() and self.cfg.rerender_on_reset: | ||
self.sim.render() | ||
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Original file line number | Diff line number | Diff line change |
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@@ -416,6 +416,14 @@ def get_setting(self, name: str) -> Any: | |
""" | ||
return self._settings.get(name) | ||
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def forward(self) -> None: | ||
"""Updates articulation kinematics and fabric for rendering.""" | ||
if self._fabric_iface is not None: | ||
if self.physics_sim_view is not None and self.is_playing(): | ||
# Update the articulations' link's poses before rendering | ||
self.physics_sim_view.update_articulations_kinematic() | ||
self._update_fabric(0.0, 0.0) | ||
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""" | ||
Operations - Override (standalone) | ||
""" | ||
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@@ -486,11 +494,7 @@ def render(self, mode: RenderMode | None = None): | |
self.set_setting("/app/player/playSimulations", True) | ||
else: | ||
# manually flush the fabric data to update Hydra textures | ||
if self._fabric_iface is not None: | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Hm this would break non env workflows where users didn't need to call a forward function. Maybe we add a flag on whether forward was called and in-case it wasn't, we do it implicitly? |
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if self.physics_sim_view is not None and self.is_playing(): | ||
# Update the articulations' link's poses before rendering | ||
self.physics_sim_view.update_articulations_kinematic() | ||
self._update_fabric(0.0, 0.0) | ||
self.forward() | ||
# render the simulation | ||
# note: we don't call super().render() anymore because they do above operation inside | ||
# and we don't want to do it twice. We may remove it once we drop support for Isaac Sim 2022.2. | ||
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I think this should be called after the event manager is called to reset transforms (so all the other managers also get this change)