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Version 1.0.10 #8048

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Nov 18, 2023
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37 changes: 37 additions & 0 deletions changelog.txt
Original file line number Diff line number Diff line change
@@ -1,3 +1,40 @@
version 1.0.10 (18 November 2023)
- update Russian translation
- rework Town Portal dialog
- add artifact placement in the Editor
- make Oracle dialog use selected interface mode (Good/Evil)
- add treasure placement in the Editor
- update hero status after digging on the Adventure Map
- fix player names overlapping in Oracle and Thieves' Guild dialogs
- fix dialog frames not being consistent for the same size windows
- speed up monochrome cursors loading
- fix rendering issue in Kingdom Overview dialog while dismissing a hero
- fix castle and hero lists' updates after dismissing a hero in Kingdom Overview dialog
- fix invalid attack positions from moat during battle
- add support for right SHIFT, CTRL and ALT hotkeys
- AI takes into account the spell immunity when calculating the effectiveness of mass damage spells
- update Hungarian translation
- fix incorrect AI estimation for moves during battle when a battlefield contains objects
- update Vietnamese translation
- fix several issues with loading ICN resources
- add support for the future new heroes
- fix the logic of purchasing a boat in a shipyard
- increase the priority of those enemy units that have not yet got their turn, for proper AI decision making
- add hero action button image
- fix spelling in campaign text
- display 0 shots during battle for archers with no shots left
- fix random generator in normal and auto-combat modes
- fix castle dialog rendering issues
- adjust welcome window text at the first game launch
- teach AI to use the marketplace to accelerate the development of their castles
- update German translation
- implement erase tool in the Editor
- fix recruit dialog's MIN/MAX buttons when switching between creature upgrades
- update Swedish translation
- show proper Quick Info window for a hero during battle
- fix troops' sprites overlapping in quick info
- prioritize hiring those heroes whose portraits are not used by scenario specific heroes

version 1.0.9 (11 October 2023)
- add "tent visited" info to barrier quick info dialog
- update Vietnamese translation
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43 changes: 43 additions & 0 deletions script/packaging/common/fheroes2.metainfo.xml
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,49 @@
<control>touch</control>
</recommends>
<releases>
<release date="2023-11-18" version="v1.0.10">
<url>https://github.com/ihhub/fheroes2/releases/tag/1.0.10</url>
<description>
<p>Changes in v1.0.10 (18 November 2023):</p>
<ul>
<li>update Russian translation</li>
<li>rework Town Portal dialog</li>
<li>add artifact placement in the Editor</li>
<li>make Oracle dialog use selected interface mode (Good/Evil)</li>
<li>add treasure placement in the Editor</li>
<li>update hero status after digging on the Adventure Map</li>
<li>fix player names overlapping in Oracle and Thieves' Guild dialogs</li>
<li>fix dialog frames not being consistent for the same size windows</li>
<li>speed up monochrome cursors loading</li>
<li>fix rendering issue in Kingdom Overview dialog while dismissing a hero</li>
<li>fix castle and hero lists' updates after dismissing a hero in Kingdom Overview dialog</li>
<li>fix invalid attack positions from moat during battle</li>
<li>add support for right SHIFT, CTRL and ALT hotkeys</li>
<li>AI takes into account the spell immunity when calculating the effectiveness of mass damage spells</li>
<li>update Hungarian translation</li>
<li>fix incorrect AI estimation for moves during battle when a battlefield contains objects</li>
<li>update Vietnamese translation</li>
<li>fix several issues with loading ICN resources</li>
<li>add support for the future new heroes</li>
<li>fix the logic of purchasing a boat in a shipyard</li>
<li>increase the priority of those enemy units that have not yet got their turn, for proper AI decision making</li>
<li>add hero action button image</li>
<li>fix spelling in campaign text</li>
<li>display 0 shots during battle for archers with no shots left</li>
<li>fix random generator in normal and auto-combat modes</li>
<li>fix castle dialog rendering issues</li>
<li>adjust welcome window text at the first game launch</li>
<li>teach AI to use the marketplace to accelerate the development of their castles</li>
<li>update German translation</li>
<li>implement erase tool in the Editor</li>
<li>fix recruit dialog's MIN/MAX buttons when switching between creature upgrades</li>
<li>update Swedish translation</li>
<li>show proper Quick Info window for a hero during battle</li>
<li>fix troops' sprites overlapping in quick info</li>
<li>prioritize hiring those heroes whose portraits are not used by scenario specific heroes</li>
</ul>
</description>
</release>
<release date="2023-10-11" version="v1.0.9">
<url>https://github.com/ihhub/fheroes2/releases/tag/1.0.9</url>
<description>
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6 changes: 6 additions & 0 deletions script/packaging/debian/changelog
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@@ -1,3 +1,9 @@
fheroes2 (1.0.10-1) UNRELEASED; urgency=medium

* 1.0.10 release

-- fheroes2 team <fhomm2@gmail.com> Sat, 18 Nov 2023 00:00:00 +000

fheroes2 (1.0.9-1) UNRELEASED; urgency=medium

* 1.0.9 release
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2 changes: 1 addition & 1 deletion src/fheroes2/system/version.h
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Expand Up @@ -22,7 +22,7 @@

#define MAJOR_VERSION 1
#define MINOR_VERSION 0
#define INTERMEDIATE_VERSION 9
#define INTERMEDIATE_VERSION 10
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#ifndef BUILD_VERSION
#define BUILD_VERSION 0
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2 changes: 1 addition & 1 deletion version.txt
Original file line number Diff line number Diff line change
@@ -1 +1 @@
1.0.9
1.0.10
2 changes: 1 addition & 1 deletion version_code.txt
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@@ -1 +1 @@
12
13