hengtek
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unity-texture-packer
unity-texture-packer PublicForked from Hengle/unity-texture-packer
🔨 Utility to combine color channels from different textures into a single output.
C# 3
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PGRStudio
PGRStudio PublicForked from Razmoth/CNStudio
Modded AssetStudio for Punishing: Gray Raven
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AssetStudio22
AssetStudio22 PublicForked from zhangjiequan/AssetStudio
AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
C# 2
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unityassets
unityassets PublicForked from chexiongsheng/unityassets
Assorted assets previously on sale on the Unity Asset Store, now free on github.
C# 1
Repositories
- YarikStudio Public Forked from yarik0chka/YarikStudio
Modded AssetStudio with new features (supports GI 4.6+)
hengtek/YarikStudio’s past year of commit activity - libgltf Public Forked from code4game/libgltf
glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clearcoat`, and more.
hengtek/libgltf’s past year of commit activity - VizMotive-Filament Public Forked from korfriend/VizMotive-Filament
High-level APIs based on Filament rendering engine
hengtek/VizMotive-Filament’s past year of commit activity - filament Public Forked from google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
hengtek/filament’s past year of commit activity - DSMapStudio Public Forked from soulsmods/DSMapStudio
A standalone map/level editor for Demon's Souls, Dark Souls 1/2/3, Bloodborne, Sekiro, and Elden Ring.
hengtek/DSMapStudio’s past year of commit activity
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