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@fuzzie360
Im not so sure on the details, but VertexArrayObject, does allow to stuff in floating point positions. Probably not at 64bit yet, but atleast something.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLVertexArrayObject
https://webgl2fundamentals.org/webgl/lessons/webgl1-to-webgl2.html
And apparently the only limit it has is the number of vertex limit, which is 64k elements.
Which is probably quite acceptable for our use case?
Just a wild idea