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WebGL 64k vertex limit #21

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@risacher

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@risacher

WebGL can apparently only handle 16-bit indexes into the Vertex array, so if you try to draw something with more than 64k vertices, it doesn't work. This can be worked around by splitting the draw call up so not all the polygons get drawn at once.

Would be cool if OpenJsCad could separate the mesh somehow to work around this limitation.

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