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14 changes: 0 additions & 14 deletions open_spiel/algorithms/get_all_histories.cc
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// See the License for the specific language governing permissions and
// limitations under the License.

// Copyright 2020 DeepMind Technologies Ltd. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "open_spiel/algorithms/get_all_histories.h"

namespace open_spiel {
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14 changes: 0 additions & 14 deletions open_spiel/algorithms/get_all_histories.h
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// See the License for the specific language governing permissions and
// limitations under the License.

// Copyright 2020 DeepMind Technologies Ltd. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef OPEN_SPIEL_ALGORITHMS_GET_ALL_HISTORIES_H_
#define OPEN_SPIEL_ALGORITHMS_GET_ALL_HISTORIES_H_

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14 changes: 0 additions & 14 deletions open_spiel/algorithms/get_all_histories_test.cc
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// See the License for the specific language governing permissions and
// limitations under the License.

// Copyright 2020 DeepMind Technologies Ltd. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "open_spiel/algorithms/get_all_histories.h"

#include "open_spiel/games/tic_tac_toe.h"
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15 changes: 0 additions & 15 deletions open_spiel/games/battleship.cc
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// See the License for the specific language governing permissions and
// limitations under the License.

// Copyright 2020 DeepMind Technologies Ltd.All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.#include
// "third_party/open_spiel/games/battleship.h"

#include "open_spiel/games/battleship.h"

#include "open_spiel/abseil-cpp/absl/strings/ascii.h"
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14 changes: 0 additions & 14 deletions open_spiel/games/battleship.h
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// See the License for the specific language governing permissions and
// limitations under the License.

// Copyright 2020 DeepMind Technologies Ltd. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

// Parametric two-player Battleship game, as introduced in [1]. It is inspired
// by the famous [board game][wikipedia].
//
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14 changes: 0 additions & 14 deletions open_spiel/games/battleship_test.cc
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// See the License for the specific language governing permissions and
// limitations under the License.

// Copyright 2020 DeepMind Technologies Ltd. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "open_spiel/games/battleship.h"

#include <iostream>
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15 changes: 0 additions & 15 deletions open_spiel/games/battleship_types.cc
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// See the License for the specific language governing permissions and
// limitations under the License.

// Copyright 2020 DeepMind Technologies Ltd. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.#include
// "third_party/open_spiel/games/battleship.h"

#include "open_spiel/games/battleship_types.h"

namespace open_spiel {
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15 changes: 0 additions & 15 deletions open_spiel/games/battleship_types.h
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// See the License for the specific language governing permissions and
// limitations under the License.

// Copyright 2020 DeepMind Technologies Ltd. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.#include
// "third_party/open_spiel/games/battleship.h"

#ifndef OPEN_SPIEL_GAMES_BATTLESHIP_TYPES_H_
#define OPEN_SPIEL_GAMES_BATTLESHIP_TYPES_H_

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