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RenderingDevice: Use correct layer count for Cubemaps during boundary checks #94708

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BlueCube3310
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Follow-up to #94656.

Removes the code which used to incorrectly multiply the cubemap layer count by 6 for boundary checks.

@BlueCube3310 BlueCube3310 requested a review from a team as a code owner July 24, 2024 18:31
@akien-mga akien-mga added this to the 4.3 milestone Jul 24, 2024
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@clayjohn clayjohn left a comment

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Great! Thank you

@akien-mga akien-mga merged commit 2f2d1a7 into godotengine:master Jul 24, 2024
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@akien-mga
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Thanks!

@BlueCube3310 BlueCube3310 deleted the rd-cubemap-layer-amount-correct branch July 25, 2024 09:17
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3 participants