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[MoltenVK] Fix downscaled hiDPI window pixelation. #93950

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merged 1 commit into from
Jul 4, 2024

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@bruvzg bruvzg commented Jul 4, 2024

Enables linear (instead of nearest neighbor) downscaling when rendering windows on different DPI displays.

Fixes #89019

@bruvzg bruvzg added this to the 4.3 milestone Jul 4, 2024
@bruvzg bruvzg requested a review from a team as a code owner July 4, 2024 18:05
@akien-mga akien-mga added topic:rendering cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Jul 4, 2024
@akien-mga akien-mga merged commit 20ba2f0 into godotengine:master Jul 4, 2024
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Thanks!

@akx
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akx commented Jul 5, 2024

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bug cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release platform:macos topic:rendering
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Editor is scaled with visible pixelation on macOS when using multiple monitors with different scaling factors
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