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Physics interpolation: Fix 2D skinning #93368

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merged 1 commit into from
Jun 20, 2024

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@rburing rburing commented Jun 19, 2024

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@lawnjelly lawnjelly left a comment

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That is good, it looks like mostly a straight port fixes the issues in 4.x too, and this keeps the existing notification stack working.

scene/2d/skeleton_2d.cpp Show resolved Hide resolved
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
@akien-mga akien-mga added the bug label Jun 20, 2024
@akien-mga akien-mga merged commit ff9c633 into godotengine:master Jun 20, 2024
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Thanks!

@rburing rburing deleted the fti_skinning branch July 7, 2024 13:44
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Physics interpolation doesn't interpolate Skeleton2D animation correctly, resulting in wobbly visuals
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