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Fix null debug_shape being updated when CollisionObject3D's transform changed #92302

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May 30, 2024
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3 changes: 3 additions & 0 deletions scene/3d/physics/collision_object_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -439,6 +439,9 @@ void CollisionObject3D::_on_transform_changed() {
}
const ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptr();
for (int i = 0; i < shapedata.shapes.size(); i++) {
if (shape_bases[i].debug_shape.is_null()) {
continue;
}
RS::get_singleton()->instance_set_transform(shape_bases[i].debug_shape, debug_shape_old_transform * shapedata.xform);
}
}
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