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Fix null debug_shape being updated when CollisionObject3D's transform changed #92302

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merged 1 commit into from
May 30, 2024

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jsjtxietian
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Fixes #92289

@jsjtxietian jsjtxietian requested a review from a team as a code owner May 24, 2024 04:58
@Chaosus Chaosus added this to the 4.3 milestone May 24, 2024
@akien-mga akien-mga requested a review from a team May 24, 2024 08:33
@akien-mga akien-mga added the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label May 24, 2024
@akien-mga akien-mga merged commit 8adf9e4 into godotengine:master May 30, 2024
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Thanks!

@jsjtxietian jsjtxietian deleted the debug-shape-null branch May 31, 2024 03:37
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bug cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release topic:3d
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Error message: instance_set_transform: Parameter "instance" is null. with enabled "Visible Collision Shape"
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