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Fix typo in shader breaking gles3 #91426

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semensanyok
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caused by e410643

ERROR: SceneShaderGLES3: Fragment shader compilation failed:
0(1142) : error C0116: #endif should not have arguments
0(1860) : error C0116: #endif should not have arguments

   at: _display_error_with_code (drivers\gles3\shader_gles3.cpp:253)
ERROR: Method/function failed.
   at: ShaderGLES3::_compile_specialization (drivers\gles3\shader_gles3.cpp:395)

@semensanyok semensanyok requested a review from a team as a code owner May 1, 2024 22:35
semensanyok referenced this pull request May 1, 2024
Initially 3d had premulT alpha as a keyword.
Since Canvas item uses mixed premul and premult as keywords,
3D is changed as well to keep consistency with 2D.
Unfortunately this keeps inconsistency with the internal ENUM.
@Rubonnek Rubonnek added this to the 4.3 milestone May 1, 2024
@fire fire changed the title fix typo in e41064388e67cc9bec320ee467757089b150bf20 breaking gles3 Fix typo in shader breaking gles3 May 1, 2024
@akien-mga akien-mga merged commit 02deedc into godotengine:master May 2, 2024
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@akien-mga
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Thanks! And congrats for your first merged Godot contribution 🎉

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4 participants