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[Wayland] Fix tilt handling #89112

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merged 1 commit into from
Mar 4, 2024

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AThousandShips
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Haven't seen any reports on this but assuming this is a typo, replaced with Vector2::clamp for safety (discovered while working on #89111, and does if this is a bug show the value of that IMO)

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@Riteo Riteo left a comment

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Oops 😅

Just a quick question regarding Vector2::clamp, see the comment.

platform/linuxbsd/wayland/wayland_thread.cpp Show resolved Hide resolved
platform/linuxbsd/wayland/wayland_thread.cpp Show resolved Hide resolved
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@Riteo Riteo left a comment

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This is another of those magical moments where code that shouldn't run worked anyways.

The Vector2::clamp thing is a really nice trick and I really hope that #89144 gets through, it would be real nifty :D

Thanks!

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Fixed the type, it's only used in two places and it always seems to assume Vector2

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Riteo commented Mar 3, 2024

@AThousandShips WTF, I have absolutely no idea on how it is a Vector2i and how it clearly managed to report fractional results, now I'm seriously confused :/

Oh well, thanks a lot for fixing the type, that's the correct solution indeed.

Are computers even real at this point lmao

@AThousandShips AThousandShips changed the title [Wayland] Fix typo in tilt handling [Wayland] Fix tilt handling Mar 3, 2024
@akien-mga akien-mga merged commit 790d051 into godotengine:master Mar 4, 2024
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@AThousandShips AThousandShips deleted the wayland_tilt branch March 4, 2024 13:12
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Thanks!

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Thank you!

@winston-yallow
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winston-yallow commented Mar 4, 2024

For the record, tested this with my tablet and everything works perfectly 🎉
(yeah I'm a bit late ahaha)

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4 participants