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Android: Update the logic used to start / stop the render thread #86379

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m4gr3d
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@m4gr3d m4gr3d commented Dec 21, 2023

Currently the render thread is started / stopped when the activity is respectively resumed / paused. However, according to the GLSurfaceView documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the render thread to match the documentation.

3.x version

Currently the render thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the render thread to match the documentation.
@m4gr3d m4gr3d added this to the 4.3 milestone Dec 21, 2023
@m4gr3d m4gr3d requested a review from a team as a code owner December 21, 2023 04:42
@AThousandShips AThousandShips changed the title Update the logic used to start / stop the render thread Android: Update the logic used to start / stop the render thread Dec 21, 2023
@joined72
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Any news?

@akien-mga akien-mga merged commit 1455159 into godotengine:master Jan 5, 2024
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@akien-mga
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Thanks!

@m4gr3d m4gr3d deleted the update_render_thread_paused_timing_main branch January 5, 2024 14:25
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3 participants