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Fix get_used_rect, get_used_cells and get_used_cells_by_id in TileMap after a call to clear() #83890

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Oct 25, 2023
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39 changes: 27 additions & 12 deletions scene/2d/tile_map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2294,11 +2294,12 @@ void TileMapLayer::set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_ter
TypedArray<Vector2i> TileMapLayer::get_used_cells() const {
// Returns the cells used in the tilemap.
TypedArray<Vector2i> a;
a.resize(tile_map.size());
int i = 0;
for (const KeyValue<Vector2i, CellData> &E : tile_map) {
Vector2i p(E.key.x, E.key.y);
a[i++] = p;
const TileMapCell &c = E.value.cell;
if (c.source_id == TileSet::INVALID_SOURCE) {
continue;
}
a.push_back(E.key);
}

return a;
Expand All @@ -2308,9 +2309,13 @@ TypedArray<Vector2i> TileMapLayer::get_used_cells_by_id(int p_source_id, const V
// Returns the cells used in the tilemap.
TypedArray<Vector2i> a;
for (const KeyValue<Vector2i, CellData> &E : tile_map) {
if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == E.value.cell.source_id) &&
(p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == E.value.cell.get_atlas_coords()) &&
(p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == E.value.cell.alternative_tile)) {
const TileMapCell &c = E.value.cell;
if (c.source_id == TileSet::INVALID_SOURCE) {
continue;
}
if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == c.source_id) &&
(p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == c.get_atlas_coords()) &&
(p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == c.alternative_tile)) {
a.push_back(E.key);
}
}
Expand All @@ -2323,13 +2328,23 @@ Rect2i TileMapLayer::get_used_rect() const {
if (used_rect_cache_dirty) {
used_rect_cache = Rect2i();

if (tile_map.size() > 0) {
used_rect_cache = Rect2i(tile_map.begin()->key.x, tile_map.begin()->key.y, 0, 0);

for (const KeyValue<Vector2i, CellData> &E : tile_map) {
bool first = true;
for (const KeyValue<Vector2i, CellData> &E : tile_map) {
const TileMapCell &c = E.value.cell;
if (c.source_id == TileSet::INVALID_SOURCE) {
continue;
}
if (first) {
used_rect_cache = Rect2i(E.key.x, E.key.y, 0, 0);
first = false;
} else {
used_rect_cache.expand_to(E.key);
}
used_rect_cache.size += Vector2i(1, 1); // The cache expands to top-left coordinate, so we add one full tile.
}
if (!first) {
// Only if we have at least one cell.
// The cache expands to top-left coordinate, so we add one full tile.
used_rect_cache.size += Vector2i(1, 1);
}
used_rect_cache_dirty = false;
}
Expand Down