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Implement 2D instance shader parameters #77594

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KoBeWi
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@KoBeWi KoBeWi commented May 28, 2023

Closes #62943

I wrote this a while ago and decided to rebase and test it again now. This seems to work the same as in 3D (no wonder, since it's a 1:1 copy-paste), i.e. the parameters appear in the inspector, they have correct default value etc.

The only problem is that changing the parameter has no effect. It always uses the default for the given type (not even the defined default). But it's probably the only missing bit, so if anyone can help, the feature would be finished.

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KoBeWi commented Feb 5, 2024

Closing in favor of #87966
Maybe it will have better luck.

@KoBeWi KoBeWi closed this Feb 5, 2024
@KoBeWi KoBeWi deleted the the_great_copy-paste_theory branch February 5, 2024 21:43
@KoBeWi KoBeWi added the archived label Feb 5, 2024
@KoBeWi KoBeWi removed this from the 4.x milestone Feb 5, 2024
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Instance uniforms are not implemented for 2D shaders
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