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string
.string
parameter is the most common scenario (we use it like that a lot in the documentation) so avoiding the array allocation should be a big perf improvement.StringBuilder
to append the print parameters.GD.PrintStack
.GD.Print(System.Environment.StackTrace)
directly.GD.Str
.$
string interpolation.GD.Range
when step is 0.GD.VarToBytesWithObjects
andGD.BytesToVarWithObjects
.GD.VarToBytes
andGD.BytesToVar
.GD.InstanceFromId
toGodot.Object.InstanceFromId
.Godot.Object
already contains similar methods (IsInstanceValid
andIsInstanceIdValid
).Godot.Object.IsInstanceIdValid
.