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Issues: godotengine/godot
Duplicating a Decal (or Light3D) node crashes Godot
#100629
by novemberist
was closed Dec 20, 2024
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[.Net]
Handle is not initialized.
when assigning TweenMethod
to a later-disposed Tween
enhancement
topic:core
topic:dotnet
#100691
opened Dec 21, 2024 by
Delsin-Yu
Export Error with .NET 9 on iOS
bug
platform:ios
topic:dotnet
topic:export
#100123
opened Dec 6, 2024 by
atlasapplications
Can't return typed arrays from C# functions to GDScript
bug
topic:dotnet
#100070
opened Dec 5, 2024 by
TheSecondReal0
c# solution ExportDebug generate files is deferent to default debug generate in editor
topic:dotnet
#99923
opened Dec 2, 2024 by
isJDongYa
Overriding virtual properties in C# leads to errors in the generated code.
needs testing
topic:dotnet
#99885
opened Nov 30, 2024 by
hdfyeg35
Moving C# scripts outside of Godot breaks source generation
bug
needs testing
topic:dotnet
#99410
opened Nov 18, 2024 by
penguin-operator
Godot export release doesn't pack enough data from C#
topic:dotnet
topic:export
#99208
opened Nov 14, 2024 by
nongvantinh
Hitting CTRL+S repeatedly doesn't save resource each time with C#-based editor plugin and resource
bug
topic:dotnet
topic:editor
#99189
opened Nov 13, 2024 by
tehKaiN
"Cannot access a disposed object" when using an exported node and scene inheritance
bug
topic:dotnet
#99152
opened Nov 12, 2024 by
AdamLearns
C# Reference in a Inherited Scene breaks (Null or Disposed)
bug
topic:dotnet
#99018
opened Nov 10, 2024 by
Kazox61
.NET Export Ignores Solution Path and Incorrectly Appends Assembly Name for Projects in Subdirectories
topic:dotnet
#98804
opened Nov 4, 2024 by
mrdelicate
Properties Defined in _GetPropertyList Revert to Default Values When Rebuilding Project
bug
needs testing
topic:dotnet
#98426
opened Oct 22, 2024 by
aroelke
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