Allow all lossless image formats to be used for VRS texture project setting #68836
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WebP can also be lossy, but the class reference now warns about the requirement to use a lossless format for the VRS texture to work correctly.
Viewport's
vrs_texture
property already allows any image format to be used, as it requests a Texture2D resource type instead of a file path. Project settings only store a file path though, not the actual resource file.