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Polish rendering driver refactor further (take 2) #67244

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merged 1 commit into from
Oct 11, 2022

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RandomShaper
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Followup of #65541 (in turn, a small contribution to the #65541 endeavor).

  • Keep replacing terms such as video driver or rendering backend to 'rendering driver'.
  • Rename vulkan_color to highend_color. Additional work will happen in the topic of what highend exactly means in the different parts of the editor (visual shaders, general UI), but getting rid of the fact that a specific driver has its own color (as opposed to a rendering method) is already a step forward.

@RandomShaper RandomShaper added this to the 4.0 milestone Oct 11, 2022
@RandomShaper RandomShaper requested a review from clayjohn October 11, 2022 10:46
@RandomShaper RandomShaper requested review from a team as code owners October 11, 2022 10:46
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@RandomShaper RandomShaper force-pushed the split_render_further_2 branch from 0e1145a to f82deaa Compare October 11, 2022 17:07
@akien-mga akien-mga merged commit 736a2df into godotengine:master Oct 11, 2022
@akien-mga
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Thanks!

@RandomShaper RandomShaper deleted the split_render_further_2 branch October 11, 2022 20:05
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3 participants