Use float literals for float calculations in Color and misc core cleanup #67011
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR uses float calculations in Color and is also a continuation of #66962.
srgb_to_linear
#include "core/string/print_string.h"
with#include "core/string/ustring.h"
where relevant, and in a few places remove#include "core/string/print_string.h"
where it's not needed.Projection::get_endpoints
, put the planes we're using on their own lines. This is for consistency with godot-cpp since there it's a Variant array so we need Plane casts, but the constructor-style cast doesn't work in this case and I figured the line was getting long and complicated so I put it on its own line. I think it's more readable anyway.