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Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor #66936

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Oct 6, 2022
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3 changes: 3 additions & 0 deletions doc/classes/PhysicsDirectBodyState3D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -226,6 +226,9 @@
<member name="inverse_inertia" type="Vector3" setter="" getter="get_inverse_inertia">
The inverse of the inertia of the body.
</member>
<member name="inverse_inertia_tensor" type="Basis" setter="" getter="get_inverse_inertia_tensor">
The inverse of the inertia tensor of the body.
</member>
<member name="inverse_mass" type="float" setter="" getter="get_inverse_mass">
The inverse of the mass of the body.
</member>
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5 changes: 5 additions & 0 deletions doc/classes/PhysicsDirectBodyState3DExtension.xml
Original file line number Diff line number Diff line change
Expand Up @@ -159,6 +159,11 @@
<description>
</description>
</method>
<method name="_get_inverse_inertia_tensor" qualifiers="virtual const">
<return type="Basis" />
<description>
</description>
</method>
<method name="_get_inverse_mass" qualifiers="virtual const">
<return type="float" />
<description>
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1 change: 1 addition & 0 deletions servers/extensions/physics_server_3d_extension.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,7 @@ void PhysicsDirectBodyState3DExtension::_bind_methods() {

GDVIRTUAL_BIND(_get_inverse_mass);
GDVIRTUAL_BIND(_get_inverse_inertia);
GDVIRTUAL_BIND(_get_inverse_inertia_tensor);

GDVIRTUAL_BIND(_set_linear_velocity, "velocity");
GDVIRTUAL_BIND(_get_linear_velocity);
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2 changes: 2 additions & 0 deletions servers/physics_server_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -99,6 +99,7 @@ void PhysicsDirectBodyState3D::_bind_methods() {

ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState3D::get_inverse_mass);
ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState3D::get_inverse_inertia);
ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &PhysicsDirectBodyState3D::get_inverse_inertia_tensor);

ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState3D::set_linear_velocity);
ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState3D::get_linear_velocity);
Expand Down Expand Up @@ -153,6 +154,7 @@ void PhysicsDirectBodyState3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp"), "", "get_total_angular_damp");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inverse_inertia"), "", "get_inverse_inertia");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "inverse_inertia_tensor"), "", "get_inverse_inertia_tensor");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "total_gravity"), "", "get_total_gravity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass"), "", "get_center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass_local"), "", "get_center_of_mass_local");
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